package com.real8.romemp.shared;

public interface GameData {
	void initialize();

	int getTN_year();

	void setTN_year(int year);

	int getUL_freeLabour();

	void setUL_freeLabour(int labour);

	int getLA_labourArmy();

	void setLA_labourArmy(int labour);

	int getLN_labourNavy();

	void setLN_labourNavy(int labour);

	int getLM_labourMerchants();

	void setLM_labourMerchants(int labour);

	int getLE_labourArtisans();

	void setLE_labourArtisans(int labour);

	int getLS_labourShipBuilders();

	void setLS_labourShipBuilders(int labour);

	int getMA_auxiliaAvailable();

	void setMA_auxiliaAvailable(int auxilia);

	int getMH_auxiliaHired();

	void setMH_auxiliaHired(int auxilia);

	int getTR_treasury();

	void setTR_treasury(int gold);

	int getPO_population();

	void setPO_population(int population);

	int getUS_unallocatedShipBuilders();

	void setUS_unallocatedShipBuilders(int shipBuilders);

	boolean getShipBuildersEnrolled();

	void setShipBuildersEnrolled(boolean enrolled);

	int getWS_warShips();

	void setWS_warShips(int ships);

	int getMS_merchantShips();

	void setMS_merchantShips(int ships);

	int getMO_overseeMerchantShips();

	void setMO_overseeMerchantShips(int ships);

	int getML_localMerchantShips();

	void setML_localMerchantShips(int ships);

	int getWO_overseeWarShips();

	void setWO_overseeWarShips(int ships);

	int getWL_localWarShips();

	void setWL_localWarShips(int ships);

	int getVL_tradeRate();

	void setVL_tradeRate(int rate);

	int getFS_foodReserve();

	void setFS_foodReserve(int food);

	int getFR_foodNeed();

	void setFR_foodNeed(int food);

	int getVF_popularity();

	void setVF_popularity(int popularity);

	int getSC_score();
}
